
Your adventure awaits
Sagecraft
One hero. Infinite stories.
§ Prologue
You push open the tavern door and the night follows you in. Woodsmoke. Candlelight. The low murmur of stories being traded for ale. At the far table a hooded stranger lifts two fingers from their tankard, and the chair across from them scrapes back on its own.
The story waits on you
A real choice. Pick one.
No script. No rails. Sagecraft’s DM improvises the consequences, and it remembers them.
Steel whispers behind you. You turn, the stranger shouts a warning, and the whole room narrows to a single rolling die.
You attack the Goblin Cutpurse.
Roll d20 → 17 + 5 (modifier) = 22 · HIT! · 7 damage
Hit: 22 vs AC 13. That was a real roll, resolved by real rules.
A full 5e engine under the prose
Real initiative, real saving throws, real rules, resolved by the engine and narrated by the DM. The homework stays hidden until you want to see it.
Your seat is waiting.

