The Chronicle

A record of every update, fix, and new feature from the Dungeon Architects.

v0.beta.2 — Omens

NewImprovedBug VanquishedUnder the Hood

New

  • •The oracle: ask the world an uncertain question (is the door locked?) and a server-rolled answer binds the story and stays true, logged like any other roll
  • •The story can surprise you: random events woven from the characters and threads already in your session
  • •Named characters remember: they watch what you do, recall how you spoke to them, and their warmth or grudge bends your social rolls and how they receive you next scene
  • •Shield is a true reaction: when a hit lands and you can cast it, the game pauses at the moment of impact and offers the choice
  • •A new adventure: The Mournfen Bells, a rural folk-horror one-shot under a cracked bell
  • •The Guidebook: what the game is, how to talk to your game master, and how the dice really work, at /guide
  • •This Chronicle: release notes now live here, cut by cut
  • •Consumables arrive: healing potions, alchemist’s fire, holy water, and a Use Item action in combat

Improved

  • •Enemy HP is visible in combat, so you can see how close a foe is to falling
  • •Monsters fight by their stat blocks: resistances and immunities, Pack Tactics, Martial Advantage, Magic Resistance, and Undead Fortitude
  • •After a fight you get real next steps: search the bodies, take a short rest, press on, with a Spend a Hit Die button when you are wounded
  • •Character creation grew up: illustrated class cards, a preview of what you will wield, racial traits on the sheet, and a full summary before you begin
  • •Your hero is seen: race, pronouns, and appearance reach the narration, so the barkeep finally notices the dwarf walking in
  • •Story characters keep their names hidden until you actually learn them in-fiction
  • •The lobby wears the landing page’s atmosphere, and every adventure card now ships with painted art
  • •Deleting your account now truly erases your data everywhere we store it, with an audit trail

Bug Vanquished

  • •Loosing an arrow in free text uses your bow and your Dexterity, not a phantom melee swing
  • •Short rests actually heal, and the Hit Die roll shows in your log
  • •Typed spell attacks like Fire Bolt roll and resolve in combat, and a missed spell never shows damage
  • •Sleep works by the book: it pools 5d8 and puts the lowest foes down instead of dealing damage
  • •Effects that grant advantage on saves (Dwarven Resilience and kin) now actually grant it
  • •Great Weapon Fighting rerolls 1s and 2s on damage dice, shown in the roll log

Under the Hood

  • •During beta, signup is limited to players 18 and older, matching the Guidebook FAQ
  • •Site reliability monitoring across every page, and a release process that keeps this Chronicle honest

v0.beta.1 — First Cut

NewImprovedBug VanquishedUnder the Hood

New

  • •Short and long rests: the rest strip, short-rest modal, and full recovery mechanics
  • •Freeform combat: describe what you want to try, and the engine decides what it takes
  • •Exploration, skill checks, and spell casts all resolve through the rules engine
  • •Paid plans went live: subscription checkout, billing portal, and a monthly/annual toggle
  • •Hit dice, grouped spell lists, and richer detail on the character sheet
  • •Immersive hero art on the briefing screen and subrace portraits in character creation

Improved

  • •Scene transitions are engine-authoritative: adventures that could not start combat now can
  • •An action bar driven by the engine, with a freeform creative lane
  • •Prose messages up to 2000 characters, with honest feedback when a message runs long
  • •Live spell-slot refresh and a consistent roll modal across casts

Bug Vanquished

  • •Cure Wounds heals the named target, not the caster
  • •Healing and death saves at 0 HP now follow the rules exactly
  • •A natural 20 on an attack-roll cantrip crits, as it should
  • •Engine-rolled dice are surfaced to the player: no more invisible rolls
  • •The narrator sticks to your actual inventory and never quotes raw roll totals in prose
  • •Defeat persists across reload, with a Try Again path

Under the Hood

  • •Steadier narration infrastructure, and a build indicator in the footer so you can tell us exactly what you were running